Normally Unity put Spine character in the Default sorting layer (Because it is a MeshRenderer) which will be hard to manage when used with other SpriteRenderer. Particle System The Editor treats a Particle System A component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene æ–‡ç« ç›®å½ Unity treats all Renderers that belong to the same Sorting Group as a single layer, and sorts non-grouped Renderers based on their Sorting Layer and Order in Layer property settings.
This will come in handy when we start designing our 2D level.We'll are u. In this tutorial we look at setting up Sorting Layers and Order in Layer properties.
Unity 3d text blurry pro#
The closest that I've gotten is this.It's being drawn behind the sprite. I want to put some text on top of a sprite.The lower the number you give it, the further back the GameObject appears The sorting order decides what priority each GameObject has to the Renderer within each Sorting Layer. You can group GameObjects into layers in their SpriteRenderer component.
TextMesh Pro + Sprite Asset - Order in Layer - Unity Foru Correct? Since Sprites / Inline Graphics are contained in child SubMesh objects, these also have their own controls for Sorting Layer and Sorting Order as seen below where you can control the sorting.